I was interested in it from two perspectives, of course, as a film and as an inspiration for wargames using some of Games Workshop's horrendously expensive figures.
As a film, I read a few negative reviews but many of these had to be read on the basis that they were written by conventional, rather than genre, critics. As a long time fan of science-fiction I well know that most critics hate SF and fantasy and the more prevalent it has become in the cinema the more they hate it. Anyway, as a film, again, there were two things I was interested in: the story and drama and, if you like, the texture of the film. By this I mean sets, costumes, lighting, special effects and everything that builds the world of Tolkien on the screen.
As far as the film is concerned it was, in many ways, a no-win situation for Peter Jackson. He had set the bar very high with the Lord of the Rings trilogy and following up a multiple Oscar winning film was always going to be difficult, especially with a children's book as source material. The Hobbit: An Unexpected Journey was his The Phantom Menace; having to succeed with viewers who had expectations from the original trilogy as well as those who were too young to have seen the originals at the cinema (yes, it is that long ago now!). Then there are those for whom the book is everything and I have seen comments on The Miniatures Page to the effect that "I will never forgive Peter Jackson for what he did to The Lord of the Rings". Frankly, I always find it amazing that people think that filmmakers should slavishly follow the book that a film is based on. They are such different media and engage the brain in such different ways and over a very different time scale that it is really not comprehensible that anyone would actually film a book in a completely slavish way. It would end up eighteen hours long and completely tedious. The fact that Jackson has nine hours to lavish on The Hobbit did not get him to film every scene from the book but to create new ones for dramatic effect. Film is a dramatic medium and questions of pace and rhythm are more critical to filmmakers when telling a story than to novelists.
I think Jackson got it pretty spot on. Several critics said that the film was slow to start but I think that this was an important part of setting up the adventures to come. Only by seeing Bilbo in his domestic environment could you empathise with the outlandish and dangerous incidents that follow. Also it is the first of a trilogy so the prologue in the Shire is there to preface three films not just one: a five minute introduction wouldn't do.
Speaking of introductions, Jackson mirrored the approach he took to
The Fellowship of the Ring in adding a "historical" prologue (which was a last minute addition to the original film) which puts the dragon Smaug and the dwarves in context. It explains the meaning of the quest. The whole film, in fact, follows the structure of
The Fellowship very closely and this, for me anyway, is a good thing. The historical background, the introduction of the Hobbit protagonist and his world, the gathering of the fellow travellers, perilous interludes, a context-setting interval in Rivendell, more perilous interludes before finishing on a geographical high point overlooking the region of the next part of the quest.
I'm not going to go into plot or differences from the book but I thought it worked as drama, didn't drag and looked wonderful. The latter is important to me as a good part of the enjoyment of the films is immersing oneself in a fully realised and believable world. The combined CGI and real New Zealand locations worked their magic again. Some of the background digital matte work was not quite as good as it could have been but I have been told that this looks better in the 42 fps showings. I actually don't think all-digital environments are an improvement on the detailed model work in the LotR trilogy as the models exude that extra bit of reality. Likewise, the CGI characters are not, for me as good as men in costume. But for the most part I was too absorbed to notice any minor shortcomings in these areas.
What was triumphant, once more, was the design and photography. The colour, I felt, was rather brighter and more saturated than the original trilogy which was quite monochrome for long passages. The Hobbit is a more colourful film.
Howard Shore's music
is Middle Earth for me and he has come out with another fine score although, Misty Mountains theme apart, it doesn't reach the melodic heights of
The Two Towers or even
The Fellowship of the Ring.
There has been quite a lot of discussion about the look of some of the denizens of Middle Earth and their differences from their equivalents in the original films. I am still not sure about the non-dwarf proportions of some of the dwarves and I think the goblins were inferior to those in
The Fellowship but I thought the Wargs were better. The rather peculiar look of the dwarves serves to differentiate them in a way that just having the different coloured hoods in the book wouldn't have, given the number of them.
Anyway, the different dwarfs will be more interesting to paint once I get going on the Games Workshop figures. I admit to not having been very inspired by the initial releases of these but things have improved recently with the new elf cavalry and, above all, the armoured dwarves. The latter is the first set that I actually can't wait to buy and get painted. In the meantime I have the boxed set, escape from Goblin Town, the trolls and the hunter orcs on fell Wargs to be going on with. The Wargs versus elves will be a natural match up although it's a lot of mounts to paint!
Many of the figures issued by Games Workshop so far are really character pieces rather than wargaming figures and it was interesting to see Jervis Johnson in this month's White Dwarf say that the "Games Workshop hobby" is "primarily about collecting". Well, no, isn't it supposed to be about gaming? Certainly the
Lord of the Rings has suffered more than some of the other games from collector's piece syndrome and it looks like
The Hobbit is going to be even more so.
I have to say that the price of Games Workshop's
The Hobbit figures continues to stagger me. Twenty five pounds for a mounted character with a foot equivalent is shocking! Twenty pounds for 12 dwarves would be just about OK if they were metal but they're plastic!
I had waited to see the film before I got going on painting any figures. One thing that I have learned is that you can't rely on is the Games Workshop paint jobs which are invariably brighter then their equivalents in the films. Fortunately, I recently bought
The Hobbit Chronicles which is particularly detailed on the film's costumes.
So, although I have started on the trolls don't be surprised if it's the dwarves that you see posted here first!